Navigation
API > API/Plugins > API/Plugins/USDExporter > API/Plugins/USDExporter/UUsdConversionBlueprintLibrary
References
| Module | USDExporter |
| Header | /Engine/Plugins/Importers/USDImporter/Source/USDExporter/Public/USDConversionBlueprintLibrary.h |
| Include | #include "USDConversionBlueprintLibrary.h" |
| Source | /Engine/Plugins/Importers/USDImporter/Source/USDExporter/Private/USDConversionBlueprintLibrary.cpp |
UFUNCTION&40;BlueprintCallable, Meta&61;&40;ScriptMethod&41;, Category&61;"USD Foliage Exporter"&41;
static UObject &42; GetSource
&40;
UFoliageType &42; FoliageType
&41;
Remarks
Returns the source asset for a UFoliageType. It can be a UStaticMesh in case we're dealing with a UFoliageType_InstancedStaticMesh, but it can be other types of objects.