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API > API/Plugins > API/Plugins/USDExporter > API/Plugins/USDExporter/UUsdConversionBlueprintLibrary
References
| Module | USDExporter |
| Header | /Engine/Plugins/Importers/USDImporter/Source/USDExporter/Public/USDConversionBlueprintLibrary.h |
| Include | #include "USDConversionBlueprintLibrary.h" |
| Source | /Engine/Plugins/Importers/USDImporter/Source/USDExporter/Private/USDConversionBlueprintLibrary.cpp |
UFUNCTION (BlueprintCallable, Category="USD|World utils")
static int32 GetNumLevelsToExport
(
UWorld * World,
const TSet < FString > & LevelsToIgnore
)
Remarks
Returns how many total Unreal levels (persistent + all sublevels) will be exported if we consider LevelsToIgnore