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API > API/Plugins > API/Plugins/USDExporter > API/Plugins/USDExporter/UUsdConversionBlueprintLibrary
References
| Module | USDExporter |
| Header | /Engine/Plugins/Importers/USDImporter/Source/USDExporter/Public/USDConversionBlueprintLibrary.h |
| Include | #include "USDConversionBlueprintLibrary.h" |
| Source | /Engine/Plugins/Importers/USDImporter/Source/USDExporter/Private/USDConversionBlueprintLibrary.cpp |
UFUNCTION&40;BlueprintCallable, Category&61;"World utils"&41;
static int32 GetNumLevelsToExport
&40;
UWorld &42; World,
const TSet< FString > & LevelsToIgnore
&41;
Remarks
Returns how many total Unreal levels (persistent + all sublevels) will be exported if we consider LevelsToIgnore