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API > API/Plugins > API/Plugins/USDExporter > API/Plugins/USDExporter/UUsdConversionBlueprintLibrary
References
| Module | USDExporter |
| Header | /Engine/Plugins/Importers/USDImporter/Source/USDExporter/Public/USDConversionBlueprintLibrary.h |
| Include | #include "USDConversionBlueprintLibrary.h" |
| Source | /Engine/Plugins/Importers/USDImporter/Source/USDExporter/Private/USDConversionBlueprintLibrary.cpp |
UFUNCTION (BlueprintCallable, Category="USD|World utils")
static TArray < FString > GetLoadedLevelNames
(
UWorld * World
)
Remarks
Returns the path name (e.g. "/Game/Maps/MyLevel") of levels that are loaded on World_. We use these to revert the World_ to its initial state after we force-stream levels in for exporting