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Unreal Engine C++ API Reference > Plugins > USDExporter > UUsdConversionBlueprintContext
References
Module | USDExporter |
Header | /Engine/Plugins/Importers/USDImporter/Source/USDExporter/Public/USDConversionBlueprintContext.h |
Include | #include "USDConversionBlueprintContext.h" |
Source | /Engine/Plugins/Importers/USDImporter/Source/USDExporter/Private/USDConversionBlueprintContext.cpp |
UFUNCTION&40;BlueprintCallable, Category&61;"Export context"&41;
void SetEditTarget
&40;
FFilePath EditTargetLayerPath
&41;
Remarks
Sets the current edit target of our internal stage. When calling the conversion functions, prims and attributes will be authored on this edit target only