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API > API/Plugins > API/Plugins/USDExporter > API/Plugins/USDExporter/UUsdConversionBlueprintContext
References
| Module | USDExporter |
| Header | /Engine/Plugins/Importers/USDImporter/Source/USDExporter/Public/USDConversionBlueprintContext.h |
| Include | #include "USDConversionBlueprintContext.h" |
| Source | /Engine/Plugins/Importers/USDImporter/Source/USDExporter/Private/USDConversionBlueprintContext.cpp |
UFUNCTION&40;BlueprintCallable, Category&61;"Component conversion"&41;
bool ConvertLandscapeProxyActorMaterial
&40;
ALandscapeProxy &42; Actor,
const FString & PrimPath,
const TArray< FPropertyEntry > & PropertiesToBake,
const FIntPoint & DefaultTextureSize,
const FDirectoryPath & TexturesDir,
float TimeCode
&41;