Navigation
API > API/Plugins > API/Plugins/USDExporter > API/Plugins/USDExporter/USkeletalMeshExporterUSDOptions
Syntax
UPROPERTY&40;EditAnywhere, Config, BlueprintReadWrite, Category&61;"Collision",
Meta&61;&40;DisplayName&61;"Re&45;export Identical Assets"&41;&41;
bool bReExportIdenticalAssets
Remarks
Whether to export any asset (StaticMesh, Material, etc.) even if the existing file already describes the same version of a compatible asset. This is only checked when bReplaceIdentical is set on the asset export task. Otherwise we'll never overwrite files.