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API > API/Plugins > API/Plugins/USDExporter > API/Plugins/USDExporter/ULevelSequenceExporterUsdOptions
Syntax
UPROPERTY (EditAnywhere, Config, BlueprintReadWrite, Category="Level Sequence")
bool bExportSeparatePrimsPerSpawnableInstance
Remarks
If you have multiple instances of a same LevelSequence subsection with spawnables, setting this to true means each separate subsection instance will get its own individual copy of the prim exported for the spawnable. Setting this to false means that only a single prim will be exported for that spawnable, and shared for all subsection instances.