Navigation
API > API/Plugins > API/Plugins/USDExporter
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- ULevelExporterUSDOptions
References
| Module | USDExporter |
| Header | /Engine/Plugins/Importers/USDImporter/Source/USDExporter/Public/LevelExporterUSDOptions.h |
| Include | #include "LevelExporterUSDOptions.h" |
Syntax
UCLASS (Config=Editor, Blueprintable, HideCategories=Hidden)
class ULevelExporterUSDOptions : public UObject
Remarks
Options for exporting levels to USD format.
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bReExportIdenticalAssets | Whether to export any asset (StaticMesh, Material, etc.) even if the existing file already describes the same version of a compatible asset. | |
| bool | bReExportIdenticalLevelsAndSequences | Whether to export levels and LevelSequences even if the existing files already describe the same versions of compatible assets. | |
| TWeakObjectPtr< UAssetExportTask > | CurrentTask | We temporarily stash our export task here as a way of passing our options down to the Python exporter, that does the actual level exporting. | |
| float | EndTimeCode | EndTimeCode to be used for all exported layers | |
| FLevelExporterUSDOptionsInner | Inner | Inner struct that actually contains most of the export options | |
| FUsdStageOptions | StageOptions | Basic options about the stage to export | |
| float | StartTimeCode | StartTimeCode to be used for all exported layers |