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Unreal Engine C++ API Reference > Plugins > USDExporter
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- ULevelExporterUSDOptions
References
Module | USDExporter |
Header | /Engine/Plugins/Importers/USDImporter/Source/USDExporter/Public/LevelExporterUSDOptions.h |
Include | #include "LevelExporterUSDOptions.h" |
Syntax
UCLASS&40;Config&61;Editor, Blueprintable, HideCategories&61;Hidden&41;
class ULevelExporterUSDOptions : public UObject
Remarks
Options for exporting levels to USD format.
Variables
Type | Name | Description | |
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bool | bReExportIdenticalAssets | Whether to export any asset (StaticMesh, Material, etc.) even if the existing file already describes the same version of a compatible asset. |
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bool | bReExportIdenticalLevelsAndSequences | Whether to export levels and LevelSequences even if the existing files already describe the same versions of compatible assets. |
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TWeakObjectPtr< UAssetExportTask > | CurrentTask | We temporarily stash our export task here as a way of passing our options down to the Python exporter, that does the actual level exporting. |
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float | EndTimeCode | EndTimeCode to be used for all exported layers |
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FLevelExporterUSDOptionsInner | Inner | Inner struct that actually contains most of the export options |
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FUsdStageOptions | StageOptions | Basic options about the stage to export |
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float | StartTimeCode | StartTimeCode to be used for all exported layers |