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API > API/Plugins > API/Plugins/USDExporter > API/Plugins/USDExporter/UGeometryCacheExporterUSDOptions
Syntax
UPROPERTY (EditAnywhere, Config, BlueprintReadWrite, Category="Collision",
Meta=(DisplayName="Re-export Identical Assets"))
bool bReExportIdenticalAssets
Remarks
Whether to export any asset (StaticMesh, Material, etc.) even if the existing file already describes the same version of a compatible asset. This is only checked when bReplaceIdentical is set on the asset export task. Otherwise we'll never overwrite files.