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API > API/Plugins > API/Plugins/USDExporter
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UAnimSequenceExporterUSDOptions
References
| Module | USDExporter |
| Header | /Engine/Plugins/Importers/USDImporter/Source/USDExporter/Public/AnimSequenceExporterUSDOptions.h |
| Include | #include "AnimSequenceExporterUSDOptions.h" |
Syntax
UCLASS (Config=Editor, Blueprintable)
class UAnimSequenceExporterUSDOptions : public UObject
Remarks
Options for exporting skeletal mesh animations to USD format.
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bExportPreviewMesh | Whether to also export the skeletal mesh data of the preview mesh | |
| BlueprintReadWrite | |||
| bool | bReExportIdenticalAssets | Whether to export any asset (StaticMesh, Material, etc.) even if the existing file already describes the same version of a compatible asset. | |
| Category | |||
| config | |||
| EditAnywhere | Export options to use for the preview mesh, if enabled | ||
| meta | |||
| FUsdMetadataExportOptions | MetadataOptions | Options to use when exporting UsdAssetUserData metadata to USD for all assets (including the preview mesh) | |
| FUsdStageOptions | StageOptions | Export options to use for the layer where the animation is emitted |