 |
bool |
bBakeMaterials |
Whether to bake the mesh's assigned material and export these as separate UsdPreviewSurface assets |
 |
bool |
bRemoveUnrealMaterials |
Whether to remove the 'unrealMaterial' attribute after binding the corresponding baked material |
 |
bool |
bUsePayload |
If true, the mesh data is exported to yet another "payload" file, and referenced via a payload composition arc |
 |
int32 |
HighestMeshLOD |
Highest of the LOD indices to export static and skeletal meshes with |
 |
int32 |
LowestMeshLOD |
Lowest of the LOD indices to export static and skeletal meshes with (use 0 for full detail) |
 |
FUsdMaterialBakingOptions |
MaterialBakingOptions |
|
 |
FString |
PayloadFormat |
USD format to use for exported payload files |