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API > API/Plugins > API/Plugins/USDExporter > API/Plugins/USDExporter/FUsdMeshAssetOptions
Syntax
UPROPERTY (EditAnywhere, Config, BlueprintReadWrite, Category="Mesh options")
bool bExportStaticMeshSourceData
Remarks
If true it means we'll try exporting the source data when exporting static meshes. Not all meshes contain their source data though. If we fail to find any source data, we'll fall back to exporting the render data instead.
If false it means we'll export the render data instead: This can be closer to what is seen on the viewport, but it can also be the most processed. For example, if the mesh has Nanite enabled this render data may be a much coarser version of the source mesh.
This is only relevant for StaticMeshes, and has no effect on other mesh types (SkeletalMeshes, GeometryCaches, etc.)