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References
| Module | USDClasses |
| Header | /Engine/Plugins/Runtime/USDCore/Source/USDClasses/Public/USDObjectUtils.h |
| Include | #include "USDObjectUtils.h" |
| Source | /Engine/Plugins/Runtime/USDCore/Source/USDClasses/Private/USDObjectUtils.cpp |
namespace UsdUnreal
{
namespace ObjectUtils
{
FString UsdUnreal::ObjectUtils::GetPrefixedAssetName
(
const FString & DesiredName,
UClass * AssetClass
)
}
}