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API > API/Plugins > API/Plugins/USDClasses > API/Plugins/USDClasses/UUsdProjectSettings
Syntax
UPROPERTY&40;Config, EditAnywhere,
Category&61;"USD&124;Reference Materials&124;UsdPreviewSurface with Virtual Textures",
Meta&61;&40;AllowedClasses&61;"&47;Script&47;Engine.MaterialInterface"&41;&41;
FSoftObjectPath ReferencePreviewSurfaceTranslucentTwoSidedVTMaterial
Remarks
What material to use as reference material when creating material instances from USD materials. You can swap these with your own materials, but make sure that the replacement materials have parameters with the same names and types as the ones provided by the default material, otherwise the instances will not have the parameters filled with values extracted from the USD material when parsing.