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API > API/Plugins > API/Plugins/USDClasses > API/Plugins/USDClasses/UUsdProjectSettings
Syntax
UPROPERTY (Config, EditAnywhere, Category="USD|Reference Materials",
Meta=(AllowedClasses="/Script/Engine.MaterialInterface"))
FSoftObjectPath ReferenceModelCardTextureMaterial
Remarks
What material to use for UUsdDrawModeComponents with "Cards" draw mode and provided textures (corresponding to UsdGeomModelAPI with the "cards" drawMode). Each face of the card geometry will use a separate texture material instance, and the UTexture2D will be set as a material parameter named "Texture". You can swap this with your own material, but make sure the replacement material has a "Texture" parameter