Navigation
API > API/Plugins > API/Plugins/USDClasses > API/Plugins/USDClasses/UUsdProjectSettings
Syntax
UPROPERTY (Config, EditAnywhere, Category="USD|Reference Materials",
Meta=(AllowedClasses="/Script/Engine.MaterialInterface"))
FSoftObjectPath ReferenceDefaultSVTMaterial
Remarks
Material to use when handling .vdb files as Sparse Volume Textures. An instance of this material will be added to the AHeterogeneousVolume, and will use the parsed SparseVolumeTexture as a texture parameter. Note that alternatively Volume prims can have material bindings to Unreal materials, and the importer will prioritize trying to use those as the volumetric materials for the Sparse Volume Textures instead.