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Unreal Engine C++ API Reference > Plugins > USDClasses > UUsdProjectSettings
Syntax
UPROPERTY&40;Config, EditAnywhere, Category&61;USD, Meta&61;&40;RelativeToGameContentDir&41;&41;
TArray< FDirectoryPath > AdditionalPluginDirectories
Remarks
Additional paths to check for USD plugins.
If you want the USD plugins to be included in a packaged game, you must use a relative path to a location within your project directory, and you must also add that same path to the "Additional Non-Asset Directories To Copy" Project Packaging setting.
For example, this relative path could be used to locate USD plugins in a directory at the root of your project: ../USD_Plugins
The packaging process cannot use an absolute path and will raise an error if given one when it tries to concatenate the game content directory path with an absolute path.