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API > API/Plugins > API/Plugins/USDClasses > API/Plugins/USDClasses/UUsdMaterialAssetUserData
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, Category="USD")
TMap < FString , FString > ParameterToPrimvar
Remarks
In the context of our reference materials that just read a single texture for each material parameter, this describes the primvar that the USD material is sampling for each texture. e.g. {'BaseColor': 'st0', 'Metallic': 'st1'}