Navigation
API > API/Plugins > API/Plugins/USDClasses
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UAssetUserData
- UUsdLevelSequenceAssetUserData
References
| Module | USDClasses |
| Header | /Engine/Plugins/Importers/USDImporter/Source/USDClasses/Public/USDAssetUserData.h |
| Include | #include "USDAssetUserData.h" |
Syntax
UCLASS&40;&41;
class UUsdLevelSequenceAssetUserData : public UAssetUserData
Remarks
We assign these to persistent LevelSequences that bind to one of the actors/components that the stage actor spawns. We need this as part of a mechanism to automatically repair those bindings when they break if we close/reload the stage.
Variables
| Type | Name | Description | |
|---|---|---|---|
| TSet< FGuid > | HandledBindingGuids | Set of binding GUIDs that we already handled in the past. | |
| FGuid | LastCheckedSignature | The LevelSequence has a Guid that is changed every time its state is modified. |