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API > API/Plugins > API/Plugins/USDClasses > API/Plugins/USDClasses/UUsdLevelSequenceAssetUserData
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, Category="USD")
FGuid LastCheckedSignature
Remarks
The LevelSequence has a Guid that is changed every time its state is modified. We pay attention to that so that we can avoid reprocessing a LevelSequence that hasn't changed