Navigation
API > API/Plugins > API/Plugins/USDClasses > API/Plugins/USDClasses/UUsdAssetCache3
References
| Module | USDClasses |
| Header | /Engine/Plugins/Runtime/USDCore/Source/USDClasses/Public/USDAssetCache3.h |
| Include | #include "USDAssetCache3.h" |
| Source | /Engine/Plugins/Runtime/USDCore/Source/USDClasses/Private/USDAssetCache3.cpp |
UFUNCTION (BlueprintCallable, Category="Storage", Meta=(CallInEditor="true"))
void RescanAssetDirectory()
Remarks
Checks the current AssetDirectory for any new assets that were generated from USD, and automatically caches them if possible.
Note: This will never overwrite any existing information on the asset cache (i.e. if the newly found asset is associated with a hash that is already in use, it will be ignored)