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API > API/Plugins > API/Plugins/USDClasses > API/Plugins/USDClasses/UUsdAssetCache3
References
| Module | USDClasses |
| Header | /Engine/Plugins/Runtime/USDCore/Source/USDClasses/Public/USDAssetCache3.h |
| Include | #include "USDAssetCache3.h" |
| Source | /Engine/Plugins/Runtime/USDCore/Source/USDClasses/Private/USDAssetCache3.cpp |
UFUNCTION (BlueprintCallable, Category="USD", Meta=(CallInEditor="true"))
TMap < FString , UObject * > LoadAndGetAllTrackedAssets() const
Remarks
The same as GetAllTrackedAssets, except that it will automatically try loading all the asset paths before returning, which should be convenient for Python or Blueprint callers.
WARNING: As this may try loading a package from disk, this can only be called from the game thread!