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API > API/Plugins > API/Plugins/USDClasses > API/Plugins/USDClasses/UUsdAssetCache3
Description
Returns the hash associated with a particular asset, or the empty string if there isn't any. Note: The asset cache keeps internal reverse maps, so this should be O(1)
| Name | GetHashForAsset |
| Type | function |
| Header File | /Engine/Plugins/Runtime/USDCore/Source/USDClasses/Public/USDAssetCache3.h |
| Include Path | #include "USDAssetCache3.h" |
| Source | /Engine/Plugins/Runtime/USDCore/Source/USDClasses/Private/USDAssetCache3.cpp |
UFUNCTION (BlueprintCallable, Category="USD", Meta=(CallInEditor="true"))
FString GetHashForAsset
(
const FSoftObjectPath & AssetPath
) const