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API > API/Plugins > API/Plugins/USDClasses > API/Plugins/USDClasses/UUsdAssetCache3
References
| Module | USDClasses |
| Header | /Engine/Plugins/Runtime/USDCore/Source/USDClasses/Public/USDAssetCache3.h |
| Include | #include "USDAssetCache3.h" |
| Source | /Engine/Plugins/Runtime/USDCore/Source/USDClasses/Private/USDAssetCache3.cpp |
UFUNCTION (BlueprintCallable, Category="USD", Meta=(CallInEditor="true"))
void CacheAsset
(
const FString & Hash,
const FSoftObjectPath & AssetPath,
const UObject * Referencer
)
Remarks
Adds an existing asset to the cache attached to a particular hash, and optionally registering a referencer