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API > API/Plugins > API/Plugins/USDClasses > API/Plugins/USDClasses/UUsdAssetCache2
Syntax
UPROPERTY&40;EditAnywhere, BlueprintReadWrite, Category&61;"Settings"&41;
double UnreferencedAssetStorageSizeMB
Remarks
The asset cache will always retain all currently used assets. In addition to that, this limit specifies how much size is allocated to storing assets that remain only for the current session and that aren't being used by any stage. Set this to 0 to disable storing unreferenced assets.