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API > API/Plugins > API/Plugins/USDClasses > API/Plugins/USDClasses/UUsdAssetCache2
References
| Module | USDClasses |
| Header | /Engine/Plugins/Importers/USDImporter/Source/USDClasses/Public/USDAssetCache2.h |
| Include | #include "USDAssetCache2.h" |
| Source | /Engine/Plugins/Importers/USDImporter/Source/USDClasses/Private/USDAssetCache2.cpp |
UFUNCTION (BlueprintCallable, Category="Settings", Meta=(CallInEditor="true"))
void RefreshStorage()
Remarks
Updates which assets belong to each storage type. You must call this in case you perform direct operations on the asset cache, after those operations are fully complete.