Navigation
API > API/Plugins > API/Plugins/USDClasses > API/Plugins/USDClasses/UUsdAssetCache2
Description
Updates which assets belong to each storage type. You must call this in case you perform direct operations on the asset cache, after those operations are fully complete.
| Name | RefreshStorage |
| Type | function |
| Header File | /Engine/Plugins/Runtime/USDCore/Source/USDClasses/Public/USDAssetCache2.h |
| Include Path | #include "USDAssetCache2.h" |
| Source | /Engine/Plugins/Runtime/USDCore/Source/USDClasses/Private/USDAssetCache2.cpp |
UFUNCTION (BlueprintCallable, Category="Settings", Meta=(CallInEditor="true"))
void RefreshStorage()