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API > API/Plugins > API/Plugins/USDClasses > API/Plugins/USDClasses/UUsdAssetCache2
References
| Module | USDClasses |
| Header | /Engine/Plugins/Importers/USDImporter/Source/USDClasses/Public/USDAssetCache2.h |
| Include | #include "USDAssetCache2.h" |
| Source | /Engine/Plugins/Importers/USDImporter/Source/USDClasses/Private/USDAssetCache2.cpp |
UFUNCTION&40;BlueprintCallable, Category&61;"USD", Meta&61;&40;CallInEditor&61;"true"&41;&41;
bool IsAssetOwnedByCache
&40;
const FString & AssetPath
&41; const
Remarks
Returns true in case the asset at `AssetPath_ is tracked by the cache in any way (persistent asset, unreferenced or referenced). An example AssetPath would be "/Game/MyTextures/RedBrick.RedBrick".