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API > API/Plugins > API/Plugins/USDClasses > API/Plugins/USDClasses/UUsdAssetCache2
Description
Returns true in case the asset at `AssetPath_ is tracked by the cache in any way (persistent asset, unreferenced or referenced). An example AssetPath would be "/Game/MyTextures/RedBrick.RedBrick".
| Name | IsAssetOwnedByCache |
| Type | function |
| Header File | /Engine/Plugins/Runtime/USDCore/Source/USDClasses/Public/USDAssetCache2.h |
| Include Path | #include "USDAssetCache2.h" |
| Source | /Engine/Plugins/Runtime/USDCore/Source/USDClasses/Private/USDAssetCache2.cpp |
UFUNCTION (BlueprintCallable, Category="USD", Meta=(CallInEditor="true"))
bool IsAssetOwnedByCache
(
const FString & AssetPath
) const