Navigation
API > API/Plugins > API/Plugins/USDClasses > API/Plugins/USDClasses/UUsdAssetCache2
References
| Module | USDClasses |
| Header | /Engine/Plugins/Importers/USDImporter/Source/USDClasses/Public/USDAssetCache2.h |
| Include | #include "USDAssetCache2.h" |
| Source | /Engine/Plugins/Importers/USDImporter/Source/USDClasses/Private/USDAssetCache2.cpp |
UFUNCTION&40;BlueprintCallable, Category&61;"Caching", Meta&61;&40;CallInEditor&61;"true"&41;&41;
UObject &42; GetCachedAsset
&40;
const FString & Hash
&41;
Remarks
Returns an asset associated with a particular `Hash_. If the asset is persistent, unloaded and the "USD.OnDemandCachedAssetLoading" cvar is true, this may cause the asset to be read from the asset cache's file on disk.