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API > API/Plugins > API/Plugins/USDClasses > API/Plugins/USDClasses/UUsdAssetCache2
References
| Module | USDClasses |
| Header | /Engine/Plugins/Importers/USDImporter/Source/USDClasses/Public/USDAssetCache2.h |
| Include | #include "USDAssetCache2.h" |
| Source | /Engine/Plugins/Importers/USDImporter/Source/USDClasses/Private/USDAssetCache2.cpp |
UFUNCTION (BlueprintCallable, Category="USD", Meta=(CallInEditor="true"))
TArray < FString > GetAllCachedAssetPaths() const
Remarks
Returns all asset paths tracked by the asset cache, for all storage types. (e.g. "/Game/MyTextures/RedBrick.RedBrick"). This includes unloaded persistent assets