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API > API/Plugins > API/Plugins/USDClasses > API/Plugins/USDClasses/UUsdAnimSequenceAssetUserData
Syntax
UPROPERTY&40;&41;
float LayerStartOffsetSeconds
Remarks
Offset into the stage in seconds to when this AnimSequence should start playing to match the skeletal animation in that stage. This is required because UAnimSequences just range from the first skeletal timeSample to the last, and the first sample is not necessarily the startTimeCode for the stage. Note that this is wrt. the startTimeCode of the layer, and not the composed stage. This is only used for animating USkeletalMeshComponents via the AUsdStageActor, and it is in seconds since it will need to drive the UAnimSequence with a time value in the [0, LenghtSeconds] range. This should be applied after any offset/scale conversions on the time coordinate.