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API > API/Plugins > API/Plugins/USDClasses > API/Plugins/USDClasses/FUsdMetadataImportOptions
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, Category="Metadata", Config,
Meta=(EditCondition=bCollectMetadata))
bool bCollectOnComponents
Remarks
We will always add the collected metadata to AssetUserData objects assigned to all generated assets that support them. When this option is enabled, however, we will also separately collect USD prim metadata and add that to AssetUserData objects added to every spawned component. This can be useful for tracking metadata on prims that don't usually generate assets, like simple Xforms, cameras, lights, etc., or for collecting metadata for prims with alternative draw modes enabled, like bounds or cards: We won't generate the usual assets for those, but the metadata could still be collected on the components with this option.