Navigation
API > API/Plugins > API/Plugins/USDClasses
| Name | FUsdMetadataImportOptions |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/USDCore/Source/USDClasses/Public/USDMetadataImportOptions.h |
| Include Path | #include "USDMetadataImportOptions.h" |
Syntax
USTRUCT (BlueprintType )
struct FUsdMetadataImportOptions
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bCollectFromEntireSubtrees | bool | Whether to collect USD metadata from not only a particular prim, but its entire subtree, when apropriate. | USDMetadataImportOptions.h |
|
| bCollectMetadata | bool | Whether to collect USD prim metadata into AssetUserData objects at all. | USDMetadataImportOptions.h |
|
| bCollectOnComponents | bool | We will always add the collected metadata to AssetUserData objects assigned to all generated assets that support them. | USDMetadataImportOptions.h |
|
| bInvertFilters | bool | When this is false (default), the "BlockedPrefixFilters" property describe prefixes to block, and metadata entries that match any of those prefixes are ignored and not collected. | USDMetadataImportOptions.h |
|
| BlockedPrefixFilters | TArray< FString > | When collecting metadata, we will ignore all entries that start with these prefixes. | USDMetadataImportOptions.h |
|