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API > API/Plugins > API/Plugins/UIFramework > API/Plugins/UIFramework/UUIFrameworkPlayerComponent
References
| Module | UIFramework |
| Header | /Engine/Plugins/Experimental/UIFramework/Source/Public/UIFPlayerComponent.h |
| Include | #include "UIFPlayerComponent.h" |
template<class T>
T &42; GetPlayerController&40;&41; const
Remarks
Gets the controller that owns the component, this will always be valid during gameplay but can return null in the editor