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API > API/Plugins > API/Plugins/UIFramework
| Name | FUIFrameworkGameLayerSlotList |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/UIFramework/Source/Public/UIFPlayerComponent.h |
| Include Path | #include "UIFPlayerComponent.h" |
Syntax
USTRUCT ()
struct FUIFrameworkGameLayerSlotList : public FFastArraySerializer
Inheritance Hierarchy
- FFastArraySerializer → FUIFrameworkGameLayerSlotList
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| UIFPlayerComponent.h | |||
FUIFrameworkGameLayerSlotList
(
UUIFrameworkPlayerComponent* InOwner |
UIFPlayerComponent.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| UUIFrameworkPlayerComponent | friend | UIFPlayerComponent.h |
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Entries | TArray< FUIFrameworkGameLayerSlot > | UIFPlayerComponent.h | ||
| Owner | TObjectPtr< UUIFrameworkPlayerComponent > | UIFPlayerComponent.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddEntry
(
FUIFrameworkGameLayerSlot Entry |
UIFPlayerComponent.h | ||
FUIFrameworkGameLayerSlot * FindEntry
(
FUIFrameworkWidgetId WidgetId |
UIFPlayerComponent.h | ||
const FUIFrameworkGameLayerSlot * FindEntry
(
FUIFrameworkWidgetId WidgetId |
UIFPlayerComponent.h | ||
bool NetDeltaSerialize
(
FNetDeltaSerializeInfo& DeltaParms |
UIFPlayerComponent.h | ||
void PostReplicatedChange
(
const TArrayView< int32 >& ChangedIndices, |
UIFPlayerComponent.h | ||
void PreReplicatedRemove
(
const TArrayView< int32 >& RemovedIndices, |
UIFPlayerComponent.h | ||
bool RemoveEntry
(
UUIFrameworkWidget* Layer |
UIFPlayerComponent.h |