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Asset compiler that can compile assets based on UAnimNextRigVMAsset.
| Name | FAssetCompilationHandler |
| Type | class |
| Header File | /Engine/Plugins/Experimental/UAF/UAF/Source/UAFEditor/Public/AssetCompilationHandler.h |
| Include Path | #include "AssetCompilationHandler.h" |
Syntax
class FAssetCompilationHandler : public UE::UAF::Editor::IAssetCompilationHandler
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAssetCompilationHandler
(
UObject* InAsset |
AssetCompilationHandler.h |
Functions
Public
Protected
Overridden from IAssetCompilationHandler
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Compile
(
TSharedRef< Workspace::IWorkspaceEditor > InWorkspaceEditor, |
Called to compile an asset from the editor. | AssetCompilationHandler.h | |
virtual bool GetAutoCompile
(
TSharedRef< Workspace::IWorkspaceEditor > InWorkspaceEditor, |
Called to get the auto compile mode of the asset. | AssetCompilationHandler.h | |
virtual ECompileStatus GetCompileStatus
(
TSharedRef< Workspace::IWorkspaceEditor > InWorkspaceEditor, |
Called to get the compile status of the asset. | AssetCompilationHandler.h | |
virtual void SetAutoCompile
(
TSharedRef< Workspace::IWorkspaceEditor > InWorkspaceEditor, |
Called to set the auto compile mode of the asset. | AssetCompilationHandler.h |