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This interface exposes blend smoothing related information.
Blend smoothing is a process that may be needed for discrete blends to make their pose transition appear continuous (IE: smooth).
| Name | ISmoothBlend |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/UAF/UAFAnimGraph/Source/UAFAnimGraph/Public/TraitInterfaces/ISmoothBlend.h |
| Include Path | #include "TraitInterfaces/ISmoothBlend.h" |
Syntax
struct ISmoothBlend : public UE::UAF::ITraitInterface
Derived Classes
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| InterfaceUID | UE::UAF::FTraitInterfaceUID | Globally unique UID for this interface | TraitInterfaces/ISmoothBlend.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual float GetBlendTime
(
FExecutionContext& Context, |
Returns the desired blend time for the specified child. | TraitInterfaces/ISmoothBlend.h | |
virtual EAlphaBlendOption GetBlendType
(
FExecutionContext& Context, |
Returns the desired blend type for the specified child. | TraitInterfaces/ISmoothBlend.h | |
virtual UCurveFloat * GetCustomBlendCurve
(
FExecutionContext& Context, |
Returns the desired blend curve for the specified child. | TraitInterfaces/ISmoothBlend.h |
Overridden from ITraitInterface
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual const FText & GetDisplayName() |
Human readable interface names, in long and short format. | TraitInterfaces/ISmoothBlend.h | |
virtual const FText & GetDisplayShortName() |
Human readable interface names, in short format (ideally 3 or 4 letters, due to space restrictions in the editor) | TraitInterfaces/ISmoothBlend.h | |
virtual UE::UAF::FTraitInterfaceUID GetInterfaceUID() |
TraitInterfaces/ISmoothBlend.h |