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This interface exposes inertializing blend related information.
Inertialization is a process in which the delta between two blend sources is made to eventually be zero over time. It can be used as a form of blend smoothing. Examples: Storing pose deltas and fading out over time, dead blending.
| Name | IInertializerBlend |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/UAF/UAFAnimGraph/Source/UAFAnimGraph/Public/TraitInterfaces/IInertializerBlend.h |
| Include Path | #include "TraitInterfaces/IInertializerBlend.h" |
Syntax
struct IInertializerBlend : public UE::UAF::ITraitInterface
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| InterfaceUID | UE::UAF::FTraitInterfaceUID | Globally unique UID for this interface | TraitInterfaces/IInertializerBlend.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual float GetBlendTime
(
FExecutionContext& Context, |
Returns the desired blend time for the specified child. | TraitInterfaces/IInertializerBlend.h |
Overridden from ITraitInterface
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual const FText & GetDisplayName() |
Human readable interface names, in long and short format. | TraitInterfaces/IInertializerBlend.h | |
virtual const FText & GetDisplayShortName() |
Human readable interface names, in short format (ideally 3 or 4 letters, due to space restrictions in the editor) | TraitInterfaces/IInertializerBlend.h | |
virtual UE::UAF::FTraitInterfaceUID GetInterfaceUID() |
TraitInterfaces/IInertializerBlend.h |