Navigation
API > API/Plugins > API/Plugins/UAFAnimGraph
This interface exposes continuous blend related information.
Assuming that each blend source is temporally coherent (Has no snaps or pops in itself). Then, a continuous blend's poses should be temporally coherent from one pose to the next. Hence these poses will have no need for things like smoothing between each other.
| Name | IContinuousBlend |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/UAF/UAFAnimGraph/Source/UAFAnimGraph/Public/TraitInterfaces/IContinuousBlend.h |
| Include Path | #include "TraitInterfaces/IContinuousBlend.h" |
Syntax
struct IContinuousBlend : public UE::UAF::ITraitInterface
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| InterfaceUID | UE::UAF::FTraitInterfaceUID | Globally unique UID for this interface | TraitInterfaces/IContinuousBlend.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual float GetBlendWeight
(
const FExecutionContext& Context, |
Returns the blend weight for the specified child Multiple children can have non-zero weight but their sum must be 1.0 Returns -1.0 if the child index is invalid | TraitInterfaces/IContinuousBlend.h |
Overridden from ITraitInterface
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual const FText & GetDisplayName() |
Human readable interface names, in long and short format. | TraitInterfaces/IContinuousBlend.h | |
virtual const FText & GetDisplayShortName() |
Human readable interface names, in short format (ideally 3 or 4 letters, due to space restrictions in the editor) | TraitInterfaces/IContinuousBlend.h | |
virtual UE::UAF::FTraitInterfaceUID GetInterfaceUID() |
TraitInterfaces/IContinuousBlend.h |