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API > API/Plugins > API/Plugins/UAFAnimGraph
Data required to perform an UpdateGraph
| Name | FUpdateGraphContext |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/UAF/UAFAnimGraph/Source/UAFAnimGraph/Public/TraitInterfaces/IUpdate.h |
| Include Path | #include "TraitInterfaces/IUpdate.h" |
Syntax
struct FUpdateGraphContext
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| TraitInterfaces/IUpdate.h | |||
FUpdateGraphContext
(
FAnimNextGraphInstance& InGraphInstance, |
TraitInterfaces/IUpdate.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
float GetDeltaTime() |
TraitInterfaces/IUpdate.h | ||
const FAnimNextGraphInstance & GetGraphInstance () |
TraitInterfaces/IUpdate.h | ||
| TraitInterfaces/IUpdate.h | |||
const FTraitEventList & GetInputEventList () |
TraitInterfaces/IUpdate.h | ||
| TraitInterfaces/IUpdate.h | |||
const FTraitEventList & GetOutputEventList () |
TraitInterfaces/IUpdate.h | ||
| TraitInterfaces/IUpdate.h | |||
void PushInputEvent
(
FAnimNextTraitEventPtr Event |
TraitInterfaces/IUpdate.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const TWeakObjectPtr< const USkeletalMeshComponent > & GetBindingObject() |
TraitInterfaces/IUpdate.h | ||
void SetBindingObject
(
const TWeakObjectPtr< const USkeletalMeshComponent >& InBindingObject |
TraitInterfaces/IUpdate.h |