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Latent Property Metadata
The metadata we serialize in the archive for each latent property.
| Name | FLatentPropertyMetadata |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/UAF/UAFAnimGraph/Source/UAFAnimGraph/Public/TraitCore/LatentPropertyHandle.h |
| Include Path | #include "TraitCore/LatentPropertyHandle.h" |
Syntax
struct FLatentPropertyMetadata
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bCanFreeze | bool | Whether or not the property supports freezing. | TraitCore/LatentPropertyHandle.h | |
| bOnBecomeRelevant | bool | Whether or not the property evaluates only once on become relevant. | TraitCore/LatentPropertyHandle.h | |
| bUsesVariableCopy | bool | Whether or not the property is a simple variable copy. | TraitCore/LatentPropertyHandle.h | |
| Name | FName | The name of the latent property. | TraitCore/LatentPropertyHandle.h | |
| RigVMIndex | uint16 | The index of the RigVM memory handle to evaluate to compute our latent value An invalid index of ~0 means that the latent property has a hardcoded inline value | TraitCore/LatentPropertyHandle.h |