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Delegates called for various lifetime events.
| Name | FInjectionLifetimeEvents |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/UAF/UAFAnimGraph/Source/UAFAnimGraph/Public/Injection/InjectionRequest.h |
| Include Path | #include "Injection/InjectionRequest.h" |
Syntax
struct FInjectionLifetimeEvents
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| OnBlendingOut | FAnimNextOnInjectionBlendingOut | Callback called when the request starts blending out (if it wasn't interrupted) | Injection/InjectionRequest.h | |
| OnCompleted | FAnimNextOnInjectionCompleted | Callback called when the request completes (status transitions from playing to completed) | Injection/InjectionRequest.h | |
| OnInterrupted | FAnimNextOnInjectionInterrupted | Callback called when the request is interrupted (either by calling Stop on it or by another request) | Injection/InjectionRequest.h | |
| OnStarted | FAnimNextOnInjectionStarted | Callback called when the request starts playing (status transitions from pending to playing) | Injection/InjectionRequest.h |