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API > API/Plugins > API/Plugins/UAFAnimGraph
A trait that can play an animation sequence.
| Name | FAnimNextSequencePlayerTraitSharedData |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/UAF/UAFAnimGraph/Source/UAFAnimGraph/Public/Traits/SequencePlayerTraitData.h |
| Include Path | #include "Traits/SequencePlayerTraitData.h" |
Syntax
USTRUCT (Meta=(DisplayName="Sequence Player", ShowTooltip=true))
struct FAnimNextSequencePlayerTraitSharedData : public FAnimNextTraitSharedData
Inheritance Hierarchy
- FAnimNextTraitSharedData → FAnimNextSequencePlayerTraitSharedData
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| Self | FAnimNextSequencePlayerTraitSharedData | Traits/SequencePlayerTraitData.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AnimSequence | TObjectPtr< const UAnimSequence > | The sequence to play. | Traits/SequencePlayerTraitData.h |
|
| bLoop | bool | Whether or not this sequence playback will loop. | Traits/SequencePlayerTraitData.h |
|
| PlayRate | float | The play rate multiplier at which this sequence plays. | Traits/SequencePlayerTraitData.h |
|
| StartPosition | float | The time at which we should start playing this sequence. | Traits/SequencePlayerTraitData.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const decltype(AnimSequence) & GetAnimSequence
(
const UE::UAF::FTraitBinding& Binding |
Traits/SequencePlayerTraitData.h | ||
const decltype(bLoop) & GetbLoop
(
const UE::UAF::FTraitBinding& Binding |
Traits/SequencePlayerTraitData.h | ||
const decltype(PlayRate) & GetPlayRate
(
const UE::UAF::FTraitBinding& Binding |
Traits/SequencePlayerTraitData.h | ||
const decltype(StartPosition) & GetStartPosition
(
const UE::UAF::FTraitBinding& Binding |
Traits/SequencePlayerTraitData.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void ConstructLatentProperties
(
const UE::UAF::FTraitBinding& Binding |
Traits/SequencePlayerTraitData.h | ||
static void DestructLatentProperties
(
const UE::UAF::FTraitBinding& Binding |
Traits/SequencePlayerTraitData.h | ||
static int32 GetLatentPropertyIndex
(
const size_t LatentPropertyOffset |
Traits/SequencePlayerTraitData.h |