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A trait that smoothly blends between discrete states over time. This trait implements both the logic and contains the arguments necessary.
| Name | FAnimNextBlendSmootherTraitSharedData |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/UAF/UAFAnimGraph/Source/UAFAnimGraph/Public/Traits/BlendSmoother.h |
| Include Path | #include "Traits/BlendSmoother.h" |
Syntax
USTRUCT (Meta=(DisplayName="Blend Smoother"))
struct FAnimNextBlendSmootherTraitSharedData : public FAnimNextBlendSmootherCoreTraitSharedData
Inheritance Hierarchy
- FAnimNextTraitSharedData → FAnimNextBlendSmootherCoreTraitSharedData → FAnimNextBlendSmootherTraitSharedData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BlendTimes | TArray< float > | How long to take when blending into each child. | Traits/BlendSmoother.h |
|
| BlendType | EAlphaBlendOption | What type of blend equation to use when converting the time elapsed into a blend weight. | Traits/BlendSmoother.h |
|
| CustomBlendCurve | TObjectPtr< UCurveFloat > | Custom curve to use when the Custom blend type is used. | Traits/BlendSmoother.h |
|