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This enables using a SoA array with operator[].
| Name | TTransformSoAAdapter |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/UAF/UAF/Source/UAF/Public/TransformArrayView.h |
| Include Path | #include "TransformArrayView.h" |
Syntax
template<class RotationType, class TranslationType, class ScaleType>
struct TTransformSoAAdapter
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TTransformSoAAdapter
(
RotationType& InRotation, |
TransformArrayView.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Rotation | RotationType & | TransformArrayView.h | ||
| Scale3D | ScaleType & | TransformArrayView.h | ||
| Translation | TranslationType & | TransformArrayView.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
RotationType & GetRotation() |
TransformArrayView.h | ||
ScaleType & GetScale3D() |
TransformArrayView.h | ||
TranslationType & GetTranslation() |
TransformArrayView.h | ||
void NormalizeRotation() |
TransformArrayView.h | ||
void ScaleTranslation
(
const FVector::FReal& Scale |
TransformArrayView.h | ||
void SetRotation
(
const FQuat& InRotation |
TransformArrayView.h | ||
void SetScale3D
(
const FVector& InScale3D |
TransformArrayView.h | ||
void SetTranslation
(
const FVector& InTranslation |
TransformArrayView.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| TransformArrayView.h | |||
| TransformArrayView.h | |||
void operator=
(
const FTransform& Transform |
TransformArrayView.h |