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| Name | TTransformArrayAoS |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/UAF/UAF/Source/UAF/Public/TransformArray.h |
| Include Path | #include "TransformArray.h" |
Syntax
template<typename AllocatorType>
struct TTransformArrayAoS
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TTransformArrayAoS
(
const TTransformArrayAoS& Other |
TransformArray.h | ||
| Default empty (no memory) Transform. | TransformArray.h | ||
TTransformArrayAoS
(
const int NumTransforms |
Create a TransformArray of N elements. | TransformArray.h | |
TTransformArrayAoS
(
TTransformArrayAoS&& Other |
TransformArray.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~TTransformArrayAoS() |
TransformArray.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Transforms | TArray< FTransform, AllocatorType > | TransformArray.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Blend
(
const TTransformArrayAoS& AtomArray1, |
Set this transform array to the weighted blend of the supplied two transforms. | TransformArray.h | |
bool ContainsNaN() |
TransformArray.h | ||
void CopyTransforms
(
const TTransformArrayAoS& Other, |
TransformArray.h | ||
void DebugFill() |
Sets the whole array to 0xCDCDCDCD to aid debugging. | TransformArray.h | |
FTransformArrayAoSConstView GetConstView() |
TransformArray.h | ||
TArray< FTransform > & GetTransforms () |
TransformArray.h | ||
const TArray< FTransform > & GetTransforms () |
TransformArray.h | ||
FTransformArrayAoSView GetView() |
TransformArray.h | ||
bool IsValid() |
TransformArray.h | ||
int32 Num() |
TransformArray.h | ||
void Reset
(
int NumTransforms |
TransformArray.h | ||
void SetIdentity
(
bool bAdditiveIdentity |
TransformArray.h | ||
void SetNum
(
int32 NumTransforms, |
TransformArray.h | ||
void SetNum
(
int32 NumTransforms, |
TransformArray.h | ||
void SetNumUninitialized
(
int32 NumTransforms, |
TransformArray.h | ||
void SetNumUninitialized
(
int32 NumTransforms, |
TransformArray.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void DiagnosticCheckNaN_Rotate
(
const FQuat& Rotation |
TransformArray.h | ||
static void DiagnosticCheckNaN_Scale3D
(
const FVector& Scale3D |
TransformArray.h | ||
static void DiagnosticCheckNaN_Translate
(
const FVector& Translation |
TransformArray.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FTransform & operator[]
(
int32 Index |
TransformArray.h | ||
const FTransform & operator[]
(
int32 Index |
TransformArray.h | ||
TTransformArrayAoS & operator=
(
TTransformArrayAoS&& Other |
TransformArray.h | ||
TTransformArrayAoS & operator=
(
const TTransformArrayAoS& Other |
TransformArray.h |