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API > API/Plugins > API/Plugins/UAF > API/Plugins/UAF/FUAFAssetInstance
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool AccessVariablesStruct
(
TFunctionRef< void(StructType&)> InFunction |
Access the memory of the shared variable struct directly. | UAFAssetInstance.h | |
bool AccessVariablesStruct
(
const UScriptStruct* InStruct, |
Access the memory of the shared variable struct directly. | UAFAssetInstance.h |
AccessVariablesStruct(TFunctionRef< void(StructType &)>)
Description
Access the memory of the shared variable struct directly.
| Name | AccessVariablesStruct |
| Type | function |
| Header File | /Engine/Plugins/Experimental/UAF/UAF/Source/UAF/Public/UAFAssetInstance.h |
| Include Path | #include "UAFAssetInstance.h" |
template<typename StructType>
bool AccessVariablesStruct
(
TFunctionRef < void> InFunction
) const
true if the variables could be accessed. Variables can exist but be unable to be accessed if user overrides are set
Parameters
| Name | Remarks |
|---|---|
| InFunction | Function called with a reference to the variable's struct |
AccessVariablesStruct(const UScriptStruct *, TFunctionRef< void(FStructView)>)
Description
Access the memory of the shared variable struct directly.
| Name | AccessVariablesStruct |
| Type | function |
| Header File | /Engine/Plugins/Experimental/UAF/UAF/Source/UAF/Public/UAFAssetInstance.h |
| Include Path | #include "UAFAssetInstance.h" |
bool AccessVariablesStruct
(
const UScriptStruct * InStruct,
TFunctionRef < void)> InFunction
) const
true if the variables could be accessed. Variables can exist but be unable to be accessed if user overrides are set
Parameters
| Name | Remarks |
|---|---|
| InStruct | The variable struct type to access |
| InFunction | Function called with a reference to the variable's struct |